Manager Promotions & PR, Arena Multimedia
Sep 15 - 21, 2003 

"Multimedia is a seamless integration of two or more than two media elements i.e. audio, video, text, graphics, animations with interactivity"

Nowadays, the applications in education using multimedia, caused a revolution, but at the same time they have created an amount of conflicts and speculations concerning the way and the rate of technology participation in educational processes. Yet, it is a fact that students from the first up to the higher degrees of education, learn to use computers more and more, get familiar with their presence and with their complementary purpose in education. The educational multimedia applications can be used in an effective and productive way in many cases of educational processes by combining a large amount of texts, images, sounds and different media types.

Educational multimedia applications are basically met in environments of computer-supported collaboration; distance learning and computer based training processes.

The use of multimedia applications in educational programs has a tremendous potential to show. In all educational degrees, the use of computers, which "run" multimedia applications for educational purposes, is an increasingly common practice. The role that the correctly designed multimedia application plays is double. They help not only, the trainee in the comprehension process of the teaching material and in the notion consolidation, but also the trainer in his attempt to establish his training object more explicit, detailed and complete.

The dynamic presence of multimedia applications in the educational processes is directly related to the results of the long lasting research of psychologists, educators and other scientists, who come to the conclusion that the combined visual and auditory presentation of a subject remain 50% in human memory, whereas the human brain doesn't keep but a 20% from the hearings and just a 10% from the reading texts. Therefore, these figures show that the combination of audio-visual data in educational processes leaves more knowledge deposits in trainees.

In technologically advanced countries, students can attend to distant learning classes from their home through the use of a Wide Area Network, WAN, and their personal computers. There also exist similar application examples concerning subjects of further education and particular employee training who due to the lack of time- cannot attend to classes of higher educational degrees in educational institutions. The use of applications based on computers faces the physical disadvantages of people with disabilities, too. Through the combined presentation of images, video, texts, sound, graphics and animation, it is easier for someone to overcome his/her disability and conceive the content and meaning of all that are being presented by the special application.